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Audio textures

Pitched textures — Rhythmic textures — Stationary textures — Non-textures

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Comparison to other methods

Stationary textures

Pile driver1

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Power saw1

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Power saw2

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Printing press

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Radio static1

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Radio static2

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Radio static3

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Pile driver2

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Pneumatic drills

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link

Rain beating against window panes

Method Audio Spectrogram
Original Link
McDermott & Simoncelli (2011) Link
Ulyanov & Lebedev (2016) Link
Gram loss Link
Full loss Link
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